Independent game studio · PC

Original games,
built from one weird idea.

BlindfoldBox develops focused, highly replayable games. Each title starts from a single unusual mechanic and grows into something players can’t stop coming back to.

2
Original titles in active development
2,426+
Unique fusion spells in Magic Squared
15
Languages for store page & trailer
100%
Original IP, designed and built in-house

Flagship title

Magic Squared

A 15-minute top-down action roguelite where you collect spells like cards and fuse any two into a brand-new spell. In a single run, one lonely ember grows into a storm that fills the screen.

In development Action roguelite Spell fusion PC · Steam
Official trailer · Magic Squared
2,426+
Fusion spells to discover
17
Elements, up to 4 fusion generations deep
22
Rule-bending stickers, 3 tiers each
50
Bosses across 10 regions
15 min
Runs with movement-only controls
3
Difficulties, with a hand-drawn card for every spell
  • Fuse anything

    Fire and water become Steam Cloud. Add lightning for a Tempest. Every fusion creates a new spell that behaves differently, and every discovery stays in your Spellbook forever.

  • Stickers that bend the rules

    Make a spell Giant, split it into a Shotgun spread, make it Echo or Chain. Two equal stickers merge into the next tier, and some come at a price.

  • Bosses that test your build

    Every region ends in a fight that finds your build’s weak spots, from a storm roc raining lightning to a clockmaster who stops time itself.

TRASH gameplay: garbage bags ride a conveyor into an automatic shaker above a wooden desk, next to a vending-style seller machine.

Also in development

TRASH Working title

In development Incremental Collection PC · Steam

Shake the bag, see what falls out. Sell the junk, find the treasure, and upgrade your way to ever stranger bags.

More details will be revealed soon.

BlindfoldBox mascot: a cardboard box wearing a yellow blindfold.

Studio

Built for focused, replayable games.

BlindfoldBox is an independent game studio focused on making games that start from simple ideas and grow into something a little unusual. We keep scope tight, iterate quickly, and put our effort where it matters most: the moment-to-moment feel that makes a game worth replaying.

  • One idea, fully explored

    Every project begins with a single unusual mechanic. We prototype fast and only scale what proves fun.

  • Systems that create replay

    Combinable spells, randomized finds, escalating challenge. Depth comes from systems, not content bloat.

  • Lean by design

    Tight scope and a consistent pixel-art pipeline keep production efficient and every release focused.

  • Global from day one

    Store pages and trailers are prepared in 15 languages, so every launch reaches players worldwide.

Business & partnerships

Let’s build something together.

We’re open to conversations with publishers, investors, and partners. Reach the founder directly:

Send an email